This is a solution to the Design Engine Week 6 challenge:
"Pathfinder!" — Create a 3D map that captures your path to work or school, but the object must be small enough to fit in your pocket. My original parameters were *Future* and
*Accessibility*, but the gameplay card was *Blind eye — Ignore one of your chosen parameters* so I ignored Future. My modifier was shell, so I place my map in a frame. My starting and ending points are the only elements that extend higher than the frame.
Modifier cards
Modifier cards introduce an additional twist by requiring a player to adjust a design or modeling strategy.
Modifier card #1
Shell — Hollow out a part of your design.
Gameplay cards
Gameplay cards tweak an element of game play. Sometimes to dramatic effect!
Gameplay card #1
Blind eye — Ignore one of your chosen parameters.