The
Ultimaker comes from the Netherlands, the Fairphone comes from the
Netherlands, and the material from colorfabb, well, guess. Obviously the
first prototype had to be made in Dutch Orange!The base model
is a bare cover. To stamp some holes in Blender is no big deal. Note
that it is not legal to publish the model with the Fairphone logo until
they offer their planned community logo. Don't ask for it and don't
publish one yourself. However, you may make one for personal use.I'm
still improving details. The dimensions are quite critical, the case
must fit tightly. On the bottom, the case just overlaps the camera, and
the top edge is
just enough to go slightly above the level of the display glass. I am
interested in feedback, maybe small differences in calibration or
mechanical variations may lead to different results.How to stamp patterns:use
the background picture in Inkscape to arange your shapes around the
phone camera and speaker, and to hit the w/h ratio. Fill the shapes and
combine them to one curve before exporting. Make sure the shapes are
closed (they would not fill if open).Import the base STL and
then the SVG. Scale: I had to enlarge the curve by 500: select the curve
and hit "s x 500 <enter> s y 500 <enter>". Flip with "r y
180", move slightly in -Z direction and place properly on the case.Change
with TAB to edit mode, "a" to select all triangles, ALT-e to extrude.
Draw the extrusion through the case. Then go back to object mode with
TAB.Select the case, add a modifier (the wrench symbol)
"Boolean", operation "Intersect", and select the curve in the Object
drop down. Now hide the curve object and you're done.